Weapons & Crafting
Hellraiser: Revival combines five trophy-linked firearms, breakable normal melee weapons, a reusable stealth knife, twelve crafting recipes, randomized container materials and merchant storage. Track recipes outside the game and treat both materials and coins as limited during a completion run.
Version: launch build, 9 October 2026 · Type: combat, inventory and economy systems · Platforms: Windows PC and PlayStation 5

| System | Confirmed launch behavior |
|---|---|
| Firearms | Five are tied to the collectible completion set |
| Normal melee weapons | Can break with use |
| Knife | Used for repeatable stealth kills |
| Crafting recipes | Twelve are tied to the collectible completion set |
| Materials | Some container results can change after reloading |
| Coins | Limited enough that one run should not assume every shop item can be purchased |
| Treasure | Sellable items with no stated crafting purpose |
| Storage | Chests at shops and some other locations hold spare inventory |
Use stealth whenever the route allows it, then keep high-damage ammunition for the Bruno and Charlotte fights. The beginner guide gives a save and spending pattern, and the missables guide separates the five firearms and twelve recipes from lore notes. The Genesis Configuration supplies supernatural damage and utility through a separate Suffering resource.
Unknown here: the site does not publish exact weapon damage, durability, material odds or difficulty multipliers without a stable verified table.
Edited by Lament Route · Independent, unofficial guide and Wiki.
Published .